PreFab Implantations

Contents of this page

Ape Arm Octopus Tentacles
Bat Wings Owl Eyes
Bear Pelt Ox Heart
Dog Ears Piggy Snout
Eagle Eyes Standard Implant List


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Deadlands Augmentations Central


Standard Implantations list

Here is the list of normal implants you might need to get. These are nothing more than normal limbs or organs from generous donors.These types typically must be really "fresh off the vine" When you pick your needed implant roll the recipient rolls a percentile dice.

 

01-25% Means the possible modifier on the list is Subtracted from the associated ability.
26-75% Means you do not have to worry about the modifier, the implant gives no modification.
76-100% Means you Add the possible modifier on the list to the associated ability
This represents getting an implant that is worse, simular or better than your old part. Remember assume if you replace an upper part of a limb the lower part is replaced also,thus if you replace a full arm assume you replace the forearm and hand too and you may roll the modifiers as such.

Reliability is 2 for all these types of parts


Part Name Size/Complexity Possible Modifer Associated Ability

Cost

Hand

Small/Standard

1(each)

Dex (hand skills)

$200 each

Forearm

Medium/Standard

1d2(each)

Str (skills)

$500 each

Full arm

Large/Standard

1d2 (each)

Str (all)

$1000 each

Foot

Small/Standard

1 (each)

Reflex Saves

$250 each

Knee/Shin

Medium/Standard

1d2 (each)

Dex (all)

$500 each

Full Leg

Large/Standard

5 (each)

Speed

$1000 each

Liver

Small/Complex

1d3

Con (all)

$1200

Kidney

Small/Complex

1d2 (each)

Fort saves

$400 each

 


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Name Dog Ears
Type Small simple Implant
Cost $1000 for a pair
Requirements Lose your ears, look like a goof.
Reliability 1
Abilities
/Bonuses
Dog-ears give you a +3 initiative bonus, even if you loose all other bonuses, except if you become deaf.
You also get +3 to listen checks.
You are at –3 to save versus any attacks that directly deafen your character, and always loose your bonuses from the ears for the duration of the deafness. If you become permanently deaf you need new ears.
Description You get dog-ears, 01-50% you get floppies and 51-100% you get perky ones. Gives you good hearing but those damned train whistles really get on your nerves.

 


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Name Eagle Eyes
Type Tiny Complex Implant
Cost $1500 for the pair
Requirements Loose your eyes, get "new ones"
Reliability 2
Abilities
/Bonuses
You can use your spot roll up to 1000 feet range without a range penalty but still affected by bad weather or other visual obstructions; considered x3 magnification if your wondering.
You also get +5 to spot rolls up to 500 feet away!
Unfortunately you are at –5 to search rolls since you are a little near sighted and only see movement really well.
Description Gives you uncanny vision, though those little beady eyes can freak folks out.

 


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Name Owl Eyes
Type Tiny Complex Implant
Cost $1250 for the pair
Requirements Loose your eyes
Reliability 2
Abilities
/Bonuses
Gives you the ability to see with low light vision to 500 feet. You have +2 to spot and search during night or day. You are at -2 to save against blinding or daze caused by bright lights.
Description Yah these are just a freaky as eagle eyes, so?

 


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Name Ox heart
Type Small Complex Implant
Cost $6000
Requirements Loose your heart, isn’t that sweet!
Reliability 2
Abilities
/Bonuses
Gives you +1d4+2 constitution, and 1d6 extra hit points plus your new constitution bonus modifier. Unfortunately if you ever suffer a catastrophic malfunction you’ll croak (drop dead that is) in 1d10 rounds.
Description Your have a new heart and it’s a big one. Being the most risky operations in the west makes this augment expensive and someone skilled enough to put it in is hard to come by.

 


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Name Giant Octopus Tentacle
Type Large Standard Implant
Cost $1750 each (4 maximum)
Requirements look like a demon, -2 holdout roll per tentacle, -1 charisma per pair.
Reliability 1
Abilities
/Bonuses
Tentacles have a reach of 10 feet, and have strength equal to your half normal strength, and half your normal dexterity bonuses for using ranged weapons.

Tentacles can handle weapons but gain none of your class bonuses, feats or special attacks, using only half your strength or dexerity modifier bonuses.
Tentacles can do 1d6 subdual damage with a slap or crush attack.
Each pair of tentacles gives you one additional attack of opportunity, which you must ues with the tentacles.
You may have up to 6 tentacles at a time.
Each tentacle has AC 13 +Dex bonus and has 10 Hit Points
They recover at the normal rate of the character.
Should a tentacle be taken down to zero HP, the tentacle is severed and well never grow back on its own.

Description Anyone seeing your new slimy arms will probably kill you out right thinking you're some servant of hell.

 


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Name Bat Wings
Type Large Complex implant
Cost $6000 for the pair
Requirements Must wear open back shirts and look like a big ass demon.
Reliability 3
Abilities
/Bonuses
You can fly at Speed 80 feet (about 30 mph overland speed), and is considered poor maneuverability (no hovering or backward movement, climb rate 5:1 (forward:high) ratio).
Each wing has a AC 12 + your dexterity modifier, and has 20 hit points, and must be targeted sepertly.

Flying at more than half your speed gives you a +2 AC dodge bonus.

As an added bonus you get the equivlent to the Spring attack and Shot on the Run feat while you are flying and fighting.

Diplomacy, bluff or persuasion type skills are at -5 to convince the lynch mob that you are not a demon from hell.

Also firing weapons from the wing suffer normal range (including height) penalties as well as –4 if your flying at more than half your normal speed.

Description You have big bat wings and can soar with the birds. The problem is that you are as graceful as a dodo and really stand out in the crowd.

 


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Name Ape Arm
Type Large standard Implant
Cost $3500 each
Requirements Gives you a big hairy arm and upper chest.
Reliability 2
Abilities
/Bonuses
An Ape arm gives you +2 Strength and +1 to all melee damage rolls per arm.  Since they are simian they do not suffer any penalties to skills .
Description You think lumberjacks have big hairy chests and arms, just look at you now!  This implant includes the arm, shoulder and upper chest region. Only large apes will work as source of this part, and don't expect them to hand it over willingly. By the way, Apes live in Africa, so importing going to be an issue.

 


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Name Bear Pelt
Type Large Complex Implant
Cost $5000
Requirements Your entire body is covered in thick hide.
Reliability 2
Abilities
/Bonuses
Gives you +3 natural AC, +3 fort saves, and +3 extra hit points as a one time bonus.

You may still wear loose fitting light armour or armour pieces (such as chaps, dusters or hats) on top of the hide normally. Wearing medium, heavy, augmented or any other large armour suffer their respected armour check penalty to attacks, reflex saves and physical skills regardless if your proficient with it or not.

Description This doesn’t have to be bear coat, but it has to be from something with a reputation for toughness, such as Rhino, Elephant, Bull, etc.  The only real disadvantage is that your covered in fur or hide, and if you don’t want to attract attention you’ll have to wear long sleeves and pants all the time.  Also you’ll spend a lot more time grooming if you want to keep from smelling like a beast.

 


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Name Piggy Snout
Type Small Simple Implant
Cost $800
Requirements Look, I got your nose!
Reliability 1
Abilities
/Bonuses
Gives you +1 to search and spot by scent even if you cannot see, and gives you the feat of tracking by smell with a +2 bonus.  These bonuses are cumulative with any other senses such as vision or hearing, and the with alertness feat.

Only side affect is that you are at –2 to spoken language rolls since you snort a little; and of course it is a pig nose so some people giggle at it...how cruel.

Description Aw…look whose going win the blue ribbon at the fair. You get a cute little piggy nose in the middle of your face.  In fact many people miss it totally when looking at you, except children, of course, who either like it or tease you about it.